Sell-spell sorcerers, vampire operatives, killer automatons, and a heist to nab a legendary dragon stone… It’s all in a day’s work for Davrick Caliburn.
Siege Chronicles: The Complete Series brings together all six novellas into a single epic volume recounting the high-flying, gun-blazing, spell-blasting adventures of Davrick Caliburn, Sid Voltelion, and Talyaana Rae.
Taking place during the momentous events of the world-spanning War of Wars, the intrepid mercenary team finds themselves caught up in one death-defying battle after another.
Along the way, they pick up a host of allies, forming a rag-tag band of renegades determined to bring an end to the diabolical machinations of the shadowy Tenebrean Order.
This book contains the following novellas: Battle-Train Siege, Mercenary Siege, Gearmeister Siege, Aircruiser Siege, Blood Mountain Siege, and Demon Realm Siege.
See what others are saying about Siege Chronicles
“A rip-roaring fusion of classic adventure fantasy and steampunk, Mark William Chase’s Siege Chronicles follows a band of mercenaries as they embark on myriad perilous quests with nothing short of the fate of the world in the balance.” ― BlueInk Review
“Visceral descriptions of unsettling situations flesh out their world, as do details about its unusual steampunk machinery, fantastical creatures, and increasing horrors.” ― Clarion Forward Reviews
“Prepare for non-stop action, sword fights and fireballs, and mind-blowing sorcery portrayed with great mastery and attentiveness.” ― Reader’s Favorite
“An excellent series with great world building and fun characters. Contains plenty of action and lots of adventure. Highly recommended read.” ― Amazon Reviewer
“Brilliant action-packed fun and characters. More death defying escapes than you can shake an ensorcelled wand at.” ― Amazon UK Reviewer
…Or you can still get the books individually
Battle-Train Siege – Book 1
A bounty hunter with a price on his head, Davrick Caliburn must evade the sorcerous reach of the Grand Imperium. Never mind the fact that his new employer is a vampiric blood-baroness—she’s promised him a pocket full of coins and a one-way ticket out of the occupied city of Kardre. The only problem: that “ticket” is aboard an Imperium battle-train.
Joining forces with a dandy-dressed astral mage, a maladroit gearmeister, and an ill-tempered thief, the team will storm the battle-train to pilfer an ancient dragon stone powerful enough to turn the tide of war. But between the killer automatons, elite enemy troops, and the fiendish sorcerer who leads them, Davrick can only wonder what kind of a mess he’s gotten himself into this time. And what does a master vampire want with a mythical dragon stone anyway?
Mercenary Siege – Book 2
After escaping the battle-train in a stolen ornithopter, Davrick, Sid, and Talyaana are out of fuel and forced to land. Pursued by enemy search parties, they soon learn of the rival mercenary companies quarreling over a valuable alchemical refinery—a refinery that might just have what they need to refuel their thopter and make their escape.
With an audacious plan to dupe the enemy mercs and snag the fuel, the venturesome team finds themselves caught in an all-out slugfest between sorcerous armies, elemental constructs, and juggernaut war machines. As their well-laid plans spiral into a free-for-all firefight through the heart of the perilous refinery, Davrick wonders at the wisdom of their dubious scheme. And was it really such a good idea to let a sell-spell sorcerer borrow the legendary Dragon Stone of Ethrasaur?
Gearmeister Siege – Book 3
Having survived another death-defying battle, Davrick hopes for a chance to rest easy. But word soon arrives of a major Resistance defeat at the hands of the Grand Imperium. Those not killed have been taken to the enemy’s most notorious death camp—among them, Sid’s younger sister, the brilliant analytical engineer, Adara Voltelion. Setting off once more in their trusty ornithopter, Davrick, Sid, and Talyaana join up with the last of the Resistance—a bedraggled logistics unit of absent-minded gearmeisters and war-weary soldiers.
But Sid and the other gearmeisters devise a plan not only to liberate the prisoners, but to steal the Imperium’s most vital military codes. Facing a legion of armored war-trolls, battle-trained sorcerers, and machine-augmented soldiers, Davrick wonders if any of them will escape the siege alive. And how is Sid even related to the gutsy girl leading the charge?
Aircruiser Siege – Book 4
In route to the last bastion of the Baronies of Ambricar, Davrick, Sid, and Talyaana fly headlong into the Grand Imperium’s blockade armada. When the remaining Baronial blockade runners go down in the sulfur shoals, they hasten to find survivors—and, with any luck, parts to repair their crippled ornithopter. But after rescuing a dashing captain and her crew from a fearsome enemy attack, they learn that one of the downed blockade runners carried a wondrous artifact vital to the war effort.
With the artifact now in enemy hands, Davrick and the others must join the captain and her scrappy crew in a daring raid on the Imperium flagship—a colossal aircruiser commanded by the vile Tenebrean Order. Facing ranks of fanatical soldiers, sorcerous adversaries, and human-machine monstrosities, Davrick begins to question his foolhardy decision to help the dashing lady captain.
Blood Mountain Siege – Book 5
With the hard-fought battles for the war-torn Baronies of Ambricar now behind them, Davrick, Sid, and Talyaana finally have a chance to catch their breath. But no sooner have they settled into their new digs than they are attacked by a coterie of vampire operatives searching for the Dragon Stone of Ethrasaur. Teaming up with the mage Athanneus and his Eldren assistant, they quickly unearth a sinister plot to awaken an unspeakable evil from a long-lost citadel-temple.
Enlisting aid from Captain Naela and her daring crew, the team sets off for the Carsovian Mountains aboard the ship Skyjammer to thwart the Tenebrean Order’s twisted bid for world domination. Beset by vampire commandos, elite Vrholv troops, and brutish mercenaries, Davrick can only hope they’re not too late to foil the enemy’s diabolical plot.
Demon Realm Siege – Book 6
Having failed to stop the Synarch from opening a portal to the demon-world of Atracus, Davrick, Sid, Talyaana, and the rest hold onto their seats as Skyjammer plunges through the spiraling astral vortex. Finding themselves trapped on the scarred volcanic realm, the intrepid adventurers must survive a host of nightmarish creatures and soon learn of the demon-ruled empire bent on escaping their eternal prison to conquer all creation.
Vastly outnumbered and hopelessly outmatched, the team fights their way across the twisted alien world, desperately seeking the way back home. But with an unholy armada thundering for the vortex, Davrick must decide: do they seal the portal to save their world, marooning themselves on the demon-moon, or do they seize their one chance at escape, dooming millions to the onslaught of the fellspawn legions?