Aircruiser Siege Released

Aircruiser Siege, Book 4 of The Siege Chronicles, is available now on Amazon.com.

In route to the last bastion of the Baronies of Ambricar, Davrick, Sid, and Talyaana fly headlong into the Grand Imperium’s blockade armada. When the remaining Baronial blockade runners go down in the sulfur shoals, they hasten to find survivors—and, with any luck, parts to repair their crippled ornithopter. But after rescuing a dashing captain and her crew from a fearsome enemy attack, they learn that one of the downed blockade runners carried a wondrous artifact vital to the war effort.

With the artifact now in enemy hands, Davrick and the others must join the captain and her scrappy crew in a daring raid on the Imperium flagship—a colossal aircruiser commanded by the vile Tenebrean Order. Facing ranks of fanatical soldiers, sorcerous adversaries, and human-machine monstrosities, Davrick begins to question his foolhardy decision to help the dashing lady captain.

Aircruiser Siege is the fourth novella of the six-part Siege Chronicles.

Gearmeister Siege Released

Gearmeister Siege, Book 3 of The Siege Chronicles, is available now on Amazon.com.

Having survived another death-defying battle, Davrick hopes he might finally get a chance to rest easy. But word soon arrives of a major Resistance defeat at the hands of the Grand Imperium’s relentless legions. Those not killed have been taken to the enemy’s most notorious death camp—among them, Sid’s younger sister, the brilliant analytical engineer, Adara Voltelion. Setting off once more in their trusty ornithopter, Davrick, Sid, and Talyaana join up with the last remnants of the Resistance—a bedraggled logistics unit of absent-minded gearmeisters and war-weary soldiers.

But Sid and the other gearmeisters devise a plan not only to liberate the prisoners, but to steal the Imperium’s most vital military codes. Facing a legion of armored war-trolls, battle-trained sorcerers, and machine-augmented soldiers, Davrick wonders if any of them will escape the siege alive. And how is Sid even related to the gutsy girl leading the charge to capture the fortress’s thundering analytical engine?

Gearmeister Siege is the third novella of the six-part Siege Chronicles.

Gearmeister Siege / Aircruiser Siege Cover Art

I would like to share with you today the cover art for Gearmeiser Siege and Aircruiser Siege novellas. The covers art was created by Jean Paul Fiction (that’s not his last name, but what he prefers as his illustrator name). Jean Paul Fiction is a wonderful illustrator and concept artist for machines and vehicles, and especially of those with more fantastical or sci-fi elements, as is evident on his ArtStation portfolio. I encourage you to check out some of his other illustrations.

Gearmeister Siege and Aircruiser Siege will be available for Amazon Kindle soon, and can already be pre-ordered.

Mercenary Siege Released

Mercenary Siege, Book 2 of The Siege Chronicles, is available now on Amazon.com.

After escaping the battle-train in a stolen ornithopter, Davrick, Sid, and Talyaana are out of fuel and forced to land. Pursued by enemy search parties, the trio sets off across the scarred battlefields of a kingdom crushed by unrelenting war. Finding refuge with an old farmer and his wife, they soon learn of the rival mercenary companies quarreling over a valuable alchemical refinery—a refinery that might just have what they need to refuel their thopter and make their escape.

With an audacious plan to dupe the enemy mercs and snag the fuel, the team finds themselves caught in an all-out slugfest between sorcerous armies, elemental constructs, and juggernaut war machines. As their well-laid plans spiral into a free-for-all firefight through the heart of the perilous refinery, Davrick wonders at the wisdom of their dubious scheme. And was it really such a good idea to let a sell-spell sorcerer borrow the legendary Dragon Stone of Ethrasaur?

Mercenary Siege is the second novella of the six-part Siege Chronicles.

Battle-Train Siege Released

Battle-Train Siege, Book 1 of The Siege Chronicles, is available now on Amazon.com.

A bounty hunter with a price on his head, Davrick Caliburn must evade the sorcerous reach of the Grand Imperium. Never mind the fact that his new employer is a vampiric blood-baroness—she’s promised him a pocket full of coins and a one-way ticket out of the occupied city of Kardre. The only problem: that “ticket” is aboard an Imperium battle-train.

Joining forces with a dandy-dressed astral mage, a maladroit gearmeister, and an ill-tempered thief, the team will storm the battle-train to pilfer an ancient dragon stone powerful enough to turn the tide of war. But between the killer automatons, elite enemy troops, and the fiendish sorcerer who leads them, Davrick can only wonder what kind of a mess he’s gotten himself into this time. And what does a master vampire want with a mythical dragon stone anyway?

Battle-Train Siege is the first novella of the six-part Siege Chronicles.

Cover Art for “Battle-Train Siege”

Here’s the cover art for my upcoming book, Battle-Train Siege, Book 1 of the Siege Chronicles (sans the title and author name). The illustration was made by Alejandro Burdisio, a fantastic illustrator of dieselpunk and early 1920’s style sci-fi vehicles and machinery. Check out his portfolio on ArtStation–the colors, details, and style are amazing!

You can order Battle-Train Siege now for Amazon Kindle.

Steampunk Role-Playing Tips

Are you looking to GM a steampunk role-playing game campaign? I just stumbled upon this recent article on CBR.com that has a nice top-ten list of steampunk RPG tips. Some of these are pretty good tips for creating a steampunk world or plotline for a novel or short story as well.

Basically:

  1. Make sure you understand your reason for running a steampunk campaign.
  2. Find a good game system that works (D20, GURPS, Iron Kingdom, etc.).
  3. This is steampunk, so steam should power your vehicles, ships, war machines, automatons, etc.
  4. Give your NPCs a distinctive steampunk feel.
  5. Consider the impact on the natural world (the environment, animals, monsters, etc).
  6. Make steampunk-oriented adventure hooks.
  7. Make sure the main villain is steampunk, too.
  8. Be sure to have maps and props.
  9. Subvert a few steampunk tropes!
  10. Setting is everything. A good setting can really breathe life into your campaign.

You can read all about here here: https://www.cbr.com/pro-tips-need-to-know-dming-steampunk-campaign-dungeons-dragons-pathfinder-dnd-tabeltop-rpg-castle-falkenstein

DIY Vintage PC

Some people (like myself) prefer to modify their PC cases to suit their aesthetic. But for this fellow, that’s small potatoes. Matt of DIY Perks knows how to build a steampunk PC. A real steampunk PC. From scratch. That’s right, using leather, brass pieces from eBay, and a welding torch, he makes one of the most aesthetically beautify vintage PC cases I have seen. It certainly puts to shame my recently built steampunk PC. Check it out!

Evermor Sculpture Park

I hadn’t heard of this place until now, but Dr. Evermor’s Sculpture Park sounds like a really cool place. Apparently, it’s hope to a bunch of steampunk sculptures dating back to before steampunk was even a term. According to the article, its in Sumpter, Wisconsin. Might be worth checking out, if you happen to be in the area. They have a website, and it looks like you do have to contact someone if you want to visit.

You can read more about it on this article on SyFy Wire.